FourFourSeconds ago 4:42:13 I’ve been using photoshop for a while now and I’m still using it a lot, but it’s become a bit more difficult to work with.
The main problem with photoshop is that its so good at what it does.
If you know what youre doing, you’ll find youre pretty easy to edit, even if youre not super proficient with Photoshop.
But it’s hard to do if you’re new to it.
The problem with using photoshops effects in general is that they get really old.
I had a pretty hard time with the glitch effect, but after looking at some more tutorials, I figured out how to do it.
I figured I’d share it with you to see if youll be able to figure out how it’s done.
So, first things first, youll want to install the latest version of photoshop.
Here are the instructions I used:1.
Download the latest photoshop download from here2.
Unzip the downloaded archive3.
Open up the .rar file in Notepad and copy and paste the following text into it:4.
Double click the file to make it executable.5.
Start photoshop and go to Edit>Effect Settings and check the box labeled “Use a shader” and “Use the shader shader”.6.
Open your new photoshop file in the Effect Editor and set the following parameters:7.
Add a new shader to the end of the line with the following name: “Effect 0″8.
Add another shader to a new line with a new name: “.fx”9.
Add an optional blur effect and a filter effect to the line (don’t worry about the other two, they dont matter).10.
Close the editor and start photoshop again.
You should see something like this:11.
Now youll have a photoshop effect.
The first thing you want to do is edit the shader so that it’s using a shader that you’ve set up.
So let’s add a shader shader to our effect:12.
Add the following line to the shader:13.
This shader will be responsible for rendering the shadow, making the object appear as a sphere, and making it slightly blurry.
It will render this shader at 0xFF and fill it with the image of the object.
You can also adjust the radius of the shadow and the position of the sphere as well.14.
Youll also want to add some other effects that will look different depending on the light sources.
So I recommend that you add the following lines to your shader:15.
Add this line to your vertex shader:16.
Add these lines to the texture shader:17.
Add those lines to whatever other shader you want.
I recommend adding a second shader to make the shadow appear larger.18.
You may notice that the light is now fading from the sphere.
That’s because you added the blur effect to your texture shader.
So youll need to adjust the lighting in the shader in order for it to fade.19.
Next, edit the shadow shader to use the same shader that is currently in the texture:20.
Now that weve added the shader, lets do a bit of cleanup.
First, let’s delete the shader that already existed in the effect and replace it with a different one:21.
This will delete all the variables that are defined in the original shader.
The variable you want now is “shadowColor”.
You should add that to the bottom of your shader file and delete the original one:22.
Add that same shader to your effect.
It should look something like the following:23.
Now lets add the effect to our scene.
In the scene, we want the sphere to look a little bigger than it actually is.
Add one of these lines:24.
Now add this to your new shader:25.
Now we’re going to render the effect by adding some other effect to it and then making it fade out.
To do this, we need to do the following step:26.
In your Effect Inspector, add a new effect.
Select “Shadow” and add the shader to it:27.
Then, add this line:28.
And in the new shader, replace the shader with the one you just added:29.
The final step is to replace the fog with a texture.
I suggest using something that youve created already.
So add this lines to this effect:30.
Select this effect and add this texture:31.
This texture should look like this.32.
This is the effect we want to use.
To create it, go to the scene and select “Objects”.
Click the “Create” button.
Now, click on “Texture” and choose the texture you just created:33.
Now select the texture that you just made and set it to the “Shadow”.
You can now select